AI Game Creator Lab
Design characters, choices and mazes while learning how intelligent games are built.
3 missions · 4:30 of film · 330 XP · about 2.2–2.7 hours
0 of 4 complete, including the final project
By the end of this course you can
- Break a game into inputs, states and actions.
- Write if-then rules and give them a sensible priority.
- Plan and test a route, and explain what makes one route cost more.
- Build and improve a small game blueprint.
Missions
- 1Game Hero: Inputs, States and Actions1:28 film · 30–38 minutes in totalNot started · +60 XPGame Hero
- 2Choice Engine: If–Then Decisions1:11 film · 30–38 minutes in totalNot started · +60 XPChoice Engine
- 3Maze Mission: Goals, Paths and Costs1:51 film · 30–38 minutes in totalNot started · +60 XPMaze Mission
